![]() These planetary features can be added by random anomalies on habitable planets. This habitat is built near an exploitable source of nanites. This habitat is built near an exploitable living metal deposit. This habitat is built near an exploitable dark matter deposit. This habitat is built near an exploitable zro deposit. This habitat is built near an exploitable source of alloys. This habitat is built near an exploitable volatile mote deposit. This habitat is built near an exploitable rare crystal deposit. This habitat is built near an exploitable exotic gas deposit. These planetary features are added on habitats when built orbiting the appropriate resource deposits. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells. If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.ĭry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support.
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